cursor
cursor

2021, SYSTEM DESIGN, UIUX DESIGN

Leveraging community to add joy in people's daily commute

7 Minute reading time

Overview

The goal of this project was to leverage community to add new value to the daily commute. Using music as a bridge, we designed a physical platform for commuters to exchange music tastes and find new tunes for their ride.

My role

I contributed to the overall design process including user research, ideation, prototyping, and user testing.

Within the final design features, I was primarily responsible for the machine interface and card design.

Project scope

Two UX designers, one industrial designer
March 2022 - May 2022 (8 weeks)

Tools

Figma, Illustrator, Photoshop, Rhino, Solidworks, Keyshot

Problem discovery

The public transit commuting community is simultaneously shoulder-to-shoulder and miles apart.

If you use public transit, you likely share your daily commute with the same group of people each morning and evening. Yet, despite being in close proximity daily, how well do we really know those around us? Although there's an unspoken agreement to keep to ourselves on public transit, could fostering this hidden community enhance the otherwise monotonous commuting experience? These questions led us to ask ourselves —

How might fostering community spark a little more joy in people's daily commute?

Tracks

Music from everyone to you

Connecting you with fellow commuters to bring you new music for your daily journeys.

Tracks is a public transit music-sharing platform that connects commuters through daily music prompts and curated playlists sourced from their fellow travelers.

1. Answer the daily song prompt

Every day Tracks provides a fresh new song prompt for commuters to answer. To add a song, users can either scan the song's Spotify code or manually type it in.

2. Get a curated playlist from like-minded commuters.

Based on the user's song choice, Tracks' algorithm finds commuters with similar tastes and compiles their songs into a personalized playlist, which is then printed on the Track Card.

3. Enjoy your customized playlist while you ride!

The Track Card features a QR code that directly opens the customized playlist on Spotify. Simply scan, hit play, and enjoy a 20-minute playlist during your ride.

More than just a music sharing machine

Tracks is designed to bring joy and fun to daily commutes while also fostering connections, sharing experiences, and highlighting communities.

Stakeholder surveys #1

Understanding our starting point: what are the current dynamics between commuters on public transit?

We began our research by establishing a baseline understanding of the level of interaction commuters feel comfortable sharing with strangers. Through a survey posted throughout the Boston subway, we gathered over 70 opinions from commuters of various ages and backgrounds.

Survey insights

People don't directly interact with other commuters because...

1. They're tuned out on their phones

Most people during their commute keep to themselves on their devices, expressing that they don't want to be approached.

2. It's not a part of social culture

It's not common practice to strike up conversations with strangers on public transit.

Stakeholder survey #2

Another survey shows positive interactions between strangers often stem from sharing something mutual and personal.

Since our goal was to create positive interactions between strangers on a commute, we asked people to tell us their stories about when they felt a positive interaction with a stranger.

Survey insights

Positive interactions between strangers are caused by...

1. Bonding over common interests

It's easier to strike up a conversation with someone when they share a common interest because it's an easy icebreaker.

2. Sharing something personal

A little honesty and vulnerability goes a long way when creating a meaningful interaction with someone else.

Synthesizing survey insights into a hypothesis

Music could be an effective way to bridge gaps between strangers 💡

Our surveys revealed that many people enjoy listening to music during their commute. We hypothesized that sharing music, with its universal appeal, could foster connections. To validate this, we decided to test our idea.

Testing hypothesis through simple experiment

Simple concept testing of people's interest in sharing music confirms hypothesis.

To explore the potentials of using music to connect a community, we conducted a simple experiment where people came up and recommended music for 6 playlists created by other people. In the span of 2 hours, we had a turnout of over 260  participants (we ran out of donuts after 100 people) who were just eager to share their music tastes.

How people felt sharing and receiving music...

Excited

🤩

Many people didn't want the donut — they were just happy to share their favorite songs.

Curious

🤔

Both parties were curious about the personality and characteristic's of the music sharer and receiver.

Fulfilled

🫶

Recommenders felt satisfied of their contribution and receivers were grateful for the recommendations.

Ideating with sketches and wireframes

Concept testing results led us to ideate two different directions: one physical and one digital.

We then began ideating some potential ideas and brought to the table sketches and wireframes. We ultimately settled on two main possible directions that we could take.

Concept 1 MVP testing

Simple concept testing of concept 1 yields unsuccessful results and causes us to pivot directions.

We wanted to test people’s reactions to the kind of interactions we were facilitating in our first idea. To simulate the app's user flow, we used google slides to create deck of music profiles and google forms to moderate the likes, recommendations, and comments being sent.

MVP insights

👎 It wasn't very successful because...

1. Forced too much of a connection

Users didn't want to engage with strangers at the level in which our concept was asking them too.

2. Too high of a commitment

The experience had too many steps, and users felt the payoff wasn't worth it.

MVP user testing concept 2: Works-like model

Testing concept #2: The physical artifact was more memorable and straightforward.

To test our second idea, we created a works-like model and took to campus to test with students. We used an arduino, receipt printer, and Google form to simulate the action of inputing music into the machine and receiving a printed playlist generated from other people's inputs. After, we asked each person to fill out a survey about their experience.

What made it successful...

Physical artifacts hold more value

🧾

Users enjoyed receiving a physical token of their experience.  

The right level of "community"

👭

Users felt that the information they shared and received were an appropriate level of personal.

Efficiency is key

⏱️

The line moved more slowly than expected; the more succinct the kiosk is, the more users it can reach.

Storyboarding

Storyboarding the user experience to clarify design goals

After our MVP test, we sketched out a storyboard to reflect our design goals and help us refine the experience, taking into account the feedback we received from our most recent user test.

Creating a mood board

Establishing a unique product identity: Playful, tactile, and nostalgic.

With numerous ticketing kiosks at subway stations, we aimed to ensure our design stood out. To avoid blending into the environment, we embraced a playful identity and drew inspiration from retro arcade game interfaces.

System architecture

Tailoring interface touch points to be tactile and efficient

Creating a quick form was crucial for maximizing outreach, so we streamlined the user flow to be as concise as possible. Sticking with the retro theme, we chose arcade controls over a touch screen, which helped keep the interface simple and engaging.

Designing the physical artifact

Designing the physical token to be personal and compact

When designing the receipt, we aimed to present essential information in a compact format. We considered the playlists length, and whether to emphasize the contributor’s name or the song title. We chose to highlight the contributor’s name to make the recommendations feel more personal.

User testing looks-like model

User testing a looks-like model helped us focus on making the experience even more efficient

We then constructed a looks-like model with a high fidelity interface mockup. During the test we measured the length of time it took people to fill out the form, and where the points of friction were.

User feedback

What we heard...

1. Entering songs manually is time-consuming

Manually typing in their song choice often caused errors, making the process longer.

2. Machine to card connection was unclear

Some people struggled to understand how the card related to their experience with the machine.

3. Typing card's songs into phone is laborous

Having to manually search for the songs in their phone made people less willing to listen to the songs.

Reiterations

Entering songs manually is time-consuming → Incorporating Spotify technology to make experience more efficient

Given Spotify's popularity among music listeners, we decided to incorporate its music sharing technology by allowing users to scan their song's code as an alternative to manually typing it in.

Reiterations

Machine to card connection was unclear → Adding this information to the interface without adding bulk

While the Track Card prints, we added filler screens to explain how it works. Once printing is complete, the machine confirms the process and provides a brief overview of the card's contents.

Reiterations

Typing card's songs into phone is laborous → Adding QR code to card to jump its playlist in Spotify

We added a QR code to the card that opens the playlist on Spotify, simplifying access to the songs and reducing the need for manual searches.

Tracks machine + Track Card details

Prompt of the day + adding name

Adding your song choice (with Spotify + manually)

Printing out your Track card

Other possible prompts and Track Cards

Renderings and photographs

My takeaways

My top three learnings that I added to my design toolbag

1. Explore creative research methods!
This project was my favorite because we aligned our research approach with the playful nature of our product. Although surveys and interviews provided valuable information, our experimental concept test offered the deepest insights. It enabled us to engage with hundreds of individuals one-on-one, providing both quantitative and qualitative data in a short time span. Plus, the participants had a lot of fun with it!

2. Take into account the business perspective
Once we decided to integrate Spotify technology into our product, we should have delved deeper into how this collaboration would influence our branding and objectives, ensuring alignment with Spotify’s brand identity and goals to make our concept even more feasible.

3. Test, test, test!
Even if our target audience is difficult to reach, testing at every stage could offer valuable insights. Knowing that efficiency was crucial for user engagement, we should have explored additional methods to simulate user scenarios and better measure time and interaction.